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Karen C Anderson

Better for kids than television, these games possess a full share of educational virtues. They stretch the memory, improve language skills, exercise logic, and sharpen visual acumen-without being homework! The games magazine junior kids' big book of games spills over with eyeball benders, scrambled comics, riddle searches, logic defiers, memory tests, connect-the-dots, out-of-orders, mazes, crisscrosses, rebuses, and more. Grouped into five categories-Picture Puzzles; Word Play; Games & Trivia; Mystery, Logic & Numbers; and a special send-off section appropriately titled Big Bad Toughies-the collection challenges readers with over 125 games (answers included, of course). Ingeniously conceived and delightfully illustrated, the games magazine junior kids' big book of games promises entertainment for a year of rainy days or interminable drives in the car. And it proves, finally, that kids can never be too smart for their own good. Selection of the Book-of-the-Month Club. Suitable for ages 6-12. 653,000 copies in print.

January 8, 1990 by Workman Publishing Company

Tags: 1990, Activity Books, All Products, Children, Contemporary

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